Dicevaders Chapters, Difficulties & True Ending
Clear rates by chapter
| Step | Achievement | Steam players | Drop from previous |
|---|---|---|---|
| Tutorial | Baby Steps | 97.8% | — |
| Chapter 1 | First Contact | 65.1% | 33% fewer |
| Chapter 2 | Invasion | 46.4% | 29% fewer |
| Chapter 3 | Apocalypse | 29.7% | 36% fewer |
| Chapter 4 | Post-Apocalypse | 17.3% | 42% fewer |
| Chapter 5 | Impossible | 10% | 42% fewer |
| Chapter 6 | This Is Only The Beginning... | 2% | 80% fewer |
| Ultimate Earth | ...The End | 0.3% | 85% fewer |
Rates read from Steam:
How a run is laid out
- Acts and planets: you invade the solar system from Pluto inward; pilots defend the end of each act. One 1.0 run shows Roxy after Neptune and Zeke right before Act 4, with an "Earth orbital defense" target near the end.
- Targets: each fight has a Target Defense to beat within a few turns. In that run the first pilot needed 2,500 and Act 4 opened at 7.2 million.
- Locked artifact slots: from Chapter 2 some artifact slots start locked; scoring a triple in that column unlocks it.
- Commander unlocks: beating the third pilot of Chapter 2 unlocked the next batch of commanders (including Whisperer) in one video run. See all ten commanders.
- The top tier: Ultimate Earth's unlock message promises "three new pilots and a dangerous final act". Only 0.3% of Steam players have finished it.
Two versions of "the end"
The Chapter 6 achievement is called "This Is Only The Beginning...", and the last one, "...The End", is for completing the Ultimate Earth with the note "Thanks for playing!". During the playtest some players treated reaching an Infinity score as the ending; that is a playtest-era comment, not something the 1.0 achievements reward.
Chapter questions
How many difficulties does Dicevaders have?
Six, one per story chapter; the game lists "6 Difficulties & True Ending". Chapter 5 is called Impossible on the chapter select screen. Above them sits Ultimate Earth at the end of the Multiverse map.
What counts as winning a run?
Beating Act 4 and reaching the victory screen. Endless mode continues after that and is much harder, according to the developer.
Is every run winnable?
The developer says yes: he and some playtesters can consistently win on the hardest difficulty, and earlier chapters can be brute-forced, while later ones need you to improvise around the perks you are offered.
Why is Chapter 6 so hard?
Players single out the pilots Tippy and The Star. The developer agreed it feels bad for many players and said on September 30, 2026 that he has ideas for rebalancing Chapter 6 in the first official patch.
Sources: Steam achievements and global rates for app 3917700; developer replies on the Steam forum (Sep 21 and Sep 30, 2026); official screenshot of the chapter select (CH5 - Impossible); Aliensrock (BqPpe2J2pZo) and Olexa (oSEoUIn7naY, 1:23:48) and QuanticFlux (oeZxxeZdqYs, 0:05:46, 1:17:00) videos.